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We call it Will, which is short for Will Power.
You must undertake a dangerous election campaign in an effort to overthrow the Mayor and take your place as the rightful master of your own mind.
You need to save You from You. Get it?
It's an open-world, adventure game based on psychology. For instance, the world map is based on the brain's real anatomy. The main in-game currency is glucose. Background NPCs will represent simple everyday thoughts. Quests are based on biases and heuristics we face in our everyday lives. There are mini-games throughout the game world based on things like how habits are made, gratitude, and overcoming negative thoughts.
Though it may sound educational, Nestheads is always a game first. It's about seamlessly integrating important psychological concepts with a fun and engaging game world. Nestheads is about making your mind a healthier and happier place without you even realizing it.
Visit a paranoid kingdom made entirely of cardboard. Go to YouWorld, a theme park dedicated entirely to You, and visit your inner child. Solve mysteries in a graveyard haunted by your dreams. Help the overworked Librarian sort out the dusty old memories of your Hippocampus.
The more balanced an area the better the benefits the player receives. Vendors charge better prices. Enemies drop better loot. Experience rates go up. But, the more out of balance a zone gets the more bad things happen, like worse loot, stronger enemies, and NPCs that shun you.